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legato
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[WIP] Japanese/Akaviri half-conversion
      #2322472 - 03/06/04 01:29 PM

My last post was locked, because of over 200 replies, so here's the new one. I just got done about 1/4 of my interior tileset. I may release it as a modders resource pack when it's done, of course with some exterior building meshes. Homepage project is completely freezed for a while, because the mod is my top priority!
My old thread can be found from one of the links in my signature, also all screenshots are here !

Little screenshots:

Test akaviri face, incomplete
Hakama and uwagi/kamishimo (robe retexture)
Tileset test screen

PS. Download the Last Samurai armor, Tribunal version has also a sheath integrated now.


EDIT: Link fixed.

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Edited by legato (03/06/04 01:39 PM)

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Miral007
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2322502 - 03/06/04 01:36 PM

that test face looks like its constipated, and the robe link is broken. I like hte tileset tho

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Sauron3791
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Re: [WIP] Japanese/Akaviri half-conversion [Re: Miral007]
      #2322507 - 03/06/04 01:37 PM

The face looks ok, good job

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Re: [WIP] Japanese/Akaviri half-conversion [Re: Sauron3791]
      #2322529 - 03/06/04 01:42 PM

Generally, your models and tile set look wonderful, but you might want to brush up on vertex shading, it will give the models a much more ... complete ... look. I have a friend who has a great tutorial on this, I will ask him about the link and post it here. You show great talent, Legato, this will be a great mod!

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DMKW
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Re: [WIP] Japanese/Akaviri half-conversion [Re: Miral007]
      #2322532 - 03/06/04 01:43 PM

Quote:

that test face looks like its constipated, and the robe link is broken. I like hte tileset tho




haha i love that face...as an NPC anyway..

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2322574 - 03/06/04 01:53 PM

Quote:

Generally, your models and tile set look wonderful, but you might want to brush up on vertex shading, it will give the models a much more ... complete ... look. I have a friend who has a great tutorial on this, I will ask him about the link and post it here. You show great talent, Legato, this will be a great mod!



Thanks, and yeah, I know how vertex paint in 3dsmax, but I didn't really think about vertex painting these, so you mean that I should vertex paint some places like corners and under the pilars and that... Hmm, have to test!

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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2322631 - 03/06/04 02:11 PM

nice work, I'm glad to see you fixed the saya+katana thing

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2322664 - 03/06/04 02:20 PM

this is cool, though i thought akavari's were wither snakemen, tigermen, or monkies

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2322710 - 03/06/04 02:31 PM

Oh, about the face: Is it of a japanese actor or someone I may have seen? Dunno, it just seems familiar ....

Anyway, very japanese looking, especially as a samurai, though he looks as if about to charge, haha!

Will you do japanese trees (Ginko, cypress), too? And cherry trees of course? Some stone garden statics, some shinto statues (I *really* like these!)? And release it in a modders ressource? Will you? Hunh?

Anyway, keep up the work, and yes, I was referring to shading the models in corners and such. They just look so much better that way. All models do.

Anyway, keep it up!

- hermit -

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2322765 - 03/06/04 02:47 PM

Everything looks great as usual.
I would still like to see the armor and clothing BB-compedible but that's propably not going to happen. ^^

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2327751 - 03/07/04 07:10 PM

Quote:

this is cool, though i thought akavari's were wither snakemen, tigermen, or monkies




it is, currently.
At one point humans did live there, but most were eaten by the "vampire lizards" but some may have excaped to Tamriel or more remote parts of Akivar

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2332593 - 03/09/04 03:49 AM

Quote:


Will you do japanese trees (Ginko, cypress), too? And cherry trees of course? Some stone garden statics, some shinto statues (I *really* like these!)? And release it in a modders ressource? Will you? Hunh?

Anyway, keep up the work, and yes, I was referring to shading the models in corners and such. They just look so much better that way. All models do.




Yeah, now I tried vertex shading and I must say that it looks much better, thanks, didn't really think about that before. I'm quite sure I will make some Japanese trees, I have already done some sakura, but I need to make some pine-like trees and shinto+buddhism stuff more. I have also thinked about making something like Tengu as a beast race, even though they have nothing to do with Morrowind lore.

Quote:


Everything looks great as usual.
I would still like to see the armor and clothing BB-compedible but that's propably not going to happen. ^^



Now I don't completely understand , why doesn't armor and clothing work with BB?


EDIT:
BTW, about the face, I just used google.com's image search, I think I need to ask some permissions or something, well, first I need to find that site again.

--------------------
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Edited by legato (03/09/04 03:51 AM)

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lochnarus
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2332666 - 03/09/04 04:21 AM

Very promising stuff, legato. I especially like the clothing.

some suggestions:

the architecture needs to be more weathered looking, maybe partly with vertex shading, partly with modified textures. some of those plaster and earth walls would have small cracks here n there.

Find some really good photos of asian ppl on the web, lots of them for variety. what you have so far is cool, but a bit on the comical side. he looks like a waiter that got no tip.

I wouldn't neccessarily call this an Akaviri race, because there is insufficient info to suggest that there are humanoid races left on Akavir. maybe a choice few who live with the Tang Mo...here is a paragraph from Aldrien's Chalice that alludes to as much:

Quote:

Who doesn't live in Akavir - It might be worth noting once again that Akavir had a few residents that no longer live there. The Men that originally lived there were all consumed by the Serpent folk of Tsaesci. The Dragons (Both red and Black) were also destroyed by the Serpent men, but this time in a war that occured between Tsaesci and Ka Po' Tun




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Zuldazug
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Re: [WIP] Japanese/Akaviri half-conversion [Re: lochnarus]
      #2333658 - 03/09/04 11:43 AM

Nice head !!!




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Gai_Jin
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2333677 - 03/09/04 11:48 AM

Looking good legato! And why was I the only one who got your katana and saya demo working? I've never experienced a CTD while using it......weird.....

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Re: [WIP] Japanese/Akaviri half-conversion [Re: Gai_Jin]
      #2334220 - 03/09/04 02:21 PM

Its a Conspiracy!!!

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Calindor
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2334258 - 03/09/04 02:36 PM

Nice job, realy love the armor. I think ill download it right now.



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Re: [WIP] Japanese/Akaviri half-conversion [Re: Calindor]
      #2335066 - 03/09/04 06:44 PM

Quote:

Quote:
--------------------------------------------------------------------------------


Everything looks great as usual.
I would still like to see the armor and clothing BB-compedible but that's propably not going to happen. ^^


--------------------------------------------------------------------------------


Now I don't completely understand , why doesn't armor and clothing work with BB?






They work with BB but there are clipping issuses and with BB you can make clothing transparent and a limb don't dissaper like with the Saya Demo.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2353471 - 03/14/04 06:07 PM

heh i never got the teaser to work id be happy with disapperaing parts

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: lochnarus]
      #2362774 - 03/17/04 04:17 AM

Quote:


Find some really good photos of asian ppl on the web, lots of them for variety. what you have so far is cool, but a bit on the comical side. he looks like a waiter that got no tip.

I wouldn't neccessarily call this an Akaviri race, because there is insufficient info to suggest that there are humanoid races left on Akavir. maybe a choice few who live with the Tang Mo




Sorry for late response, had some problems with my internet connection, and I couldn't use internet in my school, because they have installed some Web-sense filter, which blocks all game-related pages.

Thanks for suggestions, I'm always glad to hear those, I don't have to worry about faces anymore, because some people have been contacting me, and they are willing to give me some of their akaviri faces. Also, I have already done some more detailing and other work on my buildings and tileset, but it seems like I have to rescale my tileset a little bit, because I encountered some problems when trying to arrange them in editor (I mean in 3d view, when you for ex. construct a building from those pieces).

And about Akavir men and Akavir, my mod is not situated in Akavir, but the people who are living in that island, are descendants of Akavir men, who were brought to Vvardenfel as slaves and food of Tsaesci.

Quote:

Its a Conspiracy!!!



Umm, what?

Quote:

heh i never got the teaser to work id be happy with disapperaing parts



The Last Samurai armor has a sheath attached to it, you should try it.

g07h_k1ll3r:
Ok, have you got any ideas what should I do to make them BB-compatible?


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lochnarus
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2362808 - 03/17/04 04:36 AM

yeah, about those suggestions. Well, I ate my words. disregard everything about Akavir that I said. hehe, legato, I assume that the ppl trying to contact you were from some sort of Asian face Pack. they were maybe trying to get you to work on that plugin with them?

if you aren't calling this an Akiviri plugin thats ok but there's no harm in calling it that. you have some really good designs, and Lord Yig's stuff would go really well with this. I think that you would have a spot on Khalazza's team if you wanted it.

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: lochnarus]
      #2362822 - 03/17/04 04:45 AM

Quote:

yeah, about those suggestions. Well, I ate my words. disregard everything about Akavir that I said. hehe, legato, I assume that the ppl trying to contact you were from some sort of Asian face Pack. they were maybe trying to get you to work on that plugin with them?

if you aren't calling this an Akiviri plugin thats ok but there's no harm in calling it that. you have some really good designs, and Lord Yig's stuff would go really well with this. I think that you would have a spot on Khalazza's team if you wanted it.



Hmm, well at least, Tsuruga, guy who is making that ninjaface mod, told me that I could use some of his work. And yes, this is an Akaviri mod, but it isn't situated in that "real" Akavir continent.

I'm not really interested about joining any teams or anything, mainly because of my poor internet connection, communicating and up/downloading stuff would be very hard and slow.

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sunsi
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2362833 - 03/17/04 04:53 AM

That's too bad about your internet connection, you would be great for this team, your work is excellent...

Thanks, for all the screenies, too

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Thann
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2362841 - 03/17/04 04:56 AM

näyttää hyvält (looks nice)

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MotokiMO
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2363175 - 03/17/04 08:21 AM

I like the new face. It's nicer than using Wood Elves, they can be annoying lol. I think the other people working on Akaviri faces would let you use theirs if they asked too.

I don't know if these would be any use to you or not, but I took some pictures recently of Japanese temples in Hawaii

http://home.comcast.net/~hofferc/Izumo_Shrine_Hawaii.jpg
http://home.comcast.net/~hofferc/hawaii_175.jpg
http://home.comcast.net/~hofferc/hawaii_160.jpg

Also these lantern models are free to use and might be useful:

http://www.turbosquid.com/HTMLClient/FullPreview/Index.cfm/ID/221553/Action/FullPreview

If you make a statue you could have a large one central in a shrine and then put smaller ones around inside or outside by just resizing it.

Also you can resize houses or temple building models really small and then put them up on a shelf and they can be those little shinto shrines with a model house that some Japanese people keep in their homes (it's supposed to be a home for the Kami spirit to enter). You could probably also take a Morrowind armoire or similar structure, take off the front doors and hollow it out so it has an inside, rexture it, resize it smaller, and put a little buddha statue in it, then put it off in a little alcove somewhere in the house to make a Butsudan (Buddha cabinet).

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Zuldazug
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Re: [WIP] Japanese/Akaviri half-conversion [Re: MotokiMO]
      #2363259 - 03/17/04 08:54 AM

of course you could use our stuff, I'm always glad when my stuff is used by talented modders

in fact in the other project, I won't make a lot of new stuff; only old stuff I made a long time ago.
but I think that if we add both akaviri human race, it might be nice to use the same stats, name, etc ... (for race), just to create a bridge beween the two mod, to make them compatible.

don't you think ?

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Opethgirlie
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Re: [WIP] Japanese/Akaviri half-conversion [Re: Zuldazug]
      #2363353 - 03/17/04 09:32 AM

wow this looks promishing... beautifull!

ermh... do you think you could make a kimono? that would be really awesome!

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Gai_Jin
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2363378 - 03/17/04 09:40 AM



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Re: [WIP] Japanese/Akaviri half-conversion [Re: Gai_Jin]
      #2363443 - 03/17/04 10:00 AM

Quote:

g07h_k1ll3r:
Ok, have you got any ideas what should I do to make them BB-compatible?





I'm not a moddeler so I don't know how, but I think Psychodog Studios have released some kind of guide to it. (I'm not sure though)

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MotokiMO
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2363480 - 03/17/04 10:16 AM

re: BB

Hmm, I don't know if I would worry about it for now because that's going to take time from getting the mod done. I know Zul did do some Asian textured robes using Hurdy Gurdy's robe mesh though and that mesh has already been converted for Better Bodies.

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: MotokiMO]
      #2386935 - 03/23/04 02:47 PM

Back , had a little pause in my modding, mostly because I decided to start Aikido, so I haven't really thought about modding, but now I'm making it at full speed again, nothing too good to show yet, but I'll post some new screens after a few days.

I have been thinking about releasing Japanese tileset and a couple of japanese houses after 1,5 weeks - 2 weeks, tileset is almost ready, it will also include some unique houses for modders, which will be not included in my "real" mod.

re: BB thing
Well then I won't worry about that yet, because that would slow down my mod progress a little, because at the first I though about releasing mod like in the month, but I got lots of new ideas, quests and I made so many new buildings so at this rate it will be released at late/half summer or autumn.



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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2387151 - 03/23/04 03:44 PM

*sigh*
Even more waiting huh?
Well, I'm 100% sure it'll be worth it!
Keep up the good work!

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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2390741 - 03/24/04 05:35 PM

I don't mind waiting, I'm just dreading the eight-hour down-loading (I'm not kidding, I live in the middle of nowhere so I have Dial-up)

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2392308 - 03/25/04 04:00 AM

Quote:

I don't mind waiting, I'm just dreading the eight-hour down-loading (I'm not kidding, I live in the middle of nowhere so I have Dial-up)



Heh, I have also a Dial-up, and now my mod weights about 45 mb zipped already.

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VagabondAngel
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2392337 - 03/25/04 04:13 AM

I like this alot but slightly worrying that the guy looks just like my old physics teacher even though that's not possible

How far off release are you legato? And can I make this guy an NPC to get my own back for the years of misery?

for this anyhoo

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: VagabondAngel]
      #2400739 - 03/27/04 12:49 PM

Some little stuff:
Map screenshot - Senken and Solstheim compared
Map screenshot - Draft about what's still to do
Bokken model for modders to use?

...

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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2401450 - 03/27/04 05:31 PM

Wow, this is gonna be huge...
I thought it would be about the same size as Solstheim.

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2413236 - 03/31/04 06:04 AM

Some new screens:

- Something
- Katana render
- Modified bamboo
- Distance shot of pagoda
- Tileset 2
- Tileset 1

I decided to modify my katana model a little bit, making measurements more realistic (no more a toothpick :P) and modelling tsuba and tsuka again to reduce polygons (before about 700~800, now <500). Also, as you can see, I modelled a little pagoda, expect it isn't even nearly ready yet, especially the roofs need lots of work, but it's a good start. I also added some extra branches to the bamboos to make them look more realistic, and there's also some new tileset screens, like in the first you can see the vertex shading, which I promised to do, except the plaster's shading is done with texture to reduce polycounts, and the other tileset screen is only a fun one, I was just watching the battle of Soujiro Seta and Himura Kenshin from Rurouni Kenshin TV series, and got inspirated by the room where the battle took place. Well, those screens are already about 5 days olds, so they don't really show the current phase of my mod, but I thought it's time to show you guys some screens.

Tileset process report:
- Room tileset almost ready, except stairs, entering sills (wrong word, anyway, the place where they leave the shoes), indoor wells and fixed closets/wardrobes, so it's already possible to make one-floor houses with different tatami, fireplace and etc. themes.
- Hall tileset is 100% complete.

Questions:
1. What kind of chimney/smoke stack did old Japanese houses have, how did they get the smoke out?
2. Should this mod have magicians and magic, maybe some buddhist and shintoist spells?
3. Can't get physiquing work (I want to make cuttable bamboos!), isn't there any good tutorials?


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MotokiMO
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2413365 - 03/31/04 07:45 AM

Legato: Those shots are beautiful, all I can say is wow!

Quote:


Questions:
1. What kind of chimney/smoke stack did old Japanese houses have, how did they get the smoke out?




You know, I don't think they had them. At least I don't remember ever seeing them and I've been to Japan and to old style buildings there too. I know they had in some cases a kind of oven/stove thing set into the ground in the house. And they would take some coals and put them in a bow or brazier for heat. You would think if things got smokey they would need some way to let it out, but then again their houses are a lot more open then western ones. Most of the walls can slide open.

Here's a diagram I found of old Japanese style houses. No mention of a chimney or smokestack. :O

http://www.jnto.go.jp/eng/illustrated/culture/a.html

Quote:


2. Should this mod have magicians and magic, maybe some buddhist and shintoist spells?





I think so yes. The Shinto priests would write their incantations on pieces of paper. Heh, you can have them throw sheets of paper with spells on them (maybe the writing can glow with a glow map ) at the enemies.

The Buddhists monks were more hands on and kicked ass with karate and kung fu and weapons and such. lol

Quote:


3. Can't get physiquing work (I want to make cuttable bamboos!), isn't there any good tutorials?





There's not many tutorials on physique relating to Morrowind. The two that I know of are

http://www.bear371.com/mods/Tutor/TutorX.htm

and

http://tfo.rh.rit.edu/p/vw_tutorial.pdf

There also may be a secret tutorial floating around that some people have but hasn't been released

But all of those relate to npcs and bodies or clothes. I'm not sure that would help you out. Maybe you can find some general Physique tutorials for Max not relating specifically to Morrowind, possibly through a search engine?

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MotokiMO
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2413367 - 03/31/04 07:46 AM

Also you should put a couple of Buddhist monks on street corners with a straw hat (like the ones the gondolier/boat men in Vivec wear) ringing a bell with a pot next to them for donations. Some of them still do this in Japan even today, but people ignore them now.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2413433 - 03/31/04 08:25 AM

Whoa....glad your back on track legato! Can't wait for this but I'm also dreading the download....I'm on dial-up as well....

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: MotokiMO]
      #2414404 - 03/31/04 02:19 PM

Quote:


You know, I don't think they had them. At least I don't remember ever seeing them and I've been to Japan and to old style buildings there too. I know they had in some cases a kind of oven/stove thing set into the ground in the house. And they would take some coals and put them in a bow or brazier for heat. You would think if things got smokey they would need some way to let it out, but then again their houses are a lot more open then western ones. Most of the walls can slide open.





Ok, thanks for all info MotokiMO!
In some old photos you can see some grate/grid-shaped wooden thing over the fireplace and also a bamboo "pillar" coming from center of that thing, it seems like they put pots and stuff hanging on that bamboo thing, but it really looks pretty complicated to only be used on that purpose, so I thought if that has something to do with ventilation...

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MotokiMO
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2414414 - 03/31/04 02:22 PM

Well they may have had something to ventilate, but honestly I search every search engine in every combination of words I could think of and I couldn't come up with anything. Besides, I think you will be forgiven if you don't put a chimney in your buildings.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: MotokiMO]
      #2415384 - 03/31/04 07:27 PM

Legato, I love those screenshots!!! And I definitely believe that magic would fit right in...Tenrai in Tenchu 3 used magic, and there was an enemy that threw magic paper spells (like the ones MotokiMO mentioned) at the player earlier in the game, and there were magic scrolls through out the Tenchu series that gave the player temporary abilites, like shooting fire, or moving fast. In the tv show, Inuyasha, Kagome's grandfather also uses the pieces of paper, using them as seals and wards. There was definitely a lot of magic in Japanese myth. If you can get the bamboo to cut...that will be amazing!

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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2415568 - 03/31/04 08:27 PM

Quote:

2. Should this mod have magicians and magic, maybe some buddhist and shintoist spells?
3. Can't get physiquing work (I want to make cuttable bamboos!), isn't there any good tutorials?






2.you might might want to make it "low magic" as in trying to make magic mysterious and not available to the common man (or even low-level character)

3. I know there are mods in which you can sever heads, but I have no experence in scripting so this migt be hard to translate into an inanimate object

Edited by uMBER_GEEK (03/31/04 08:33 PM)

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2421441 - 04/02/04 01:05 PM

Magic "notes" could be made by exchanging a shuriken mesh with a piece of paper and the put an enchantment on it.
Although this would make it use the marksmanship skill instead of a magic skill.

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MotokiMO
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2421457 - 04/02/04 01:09 PM

That works. He could make the paper do zero damage, that way the damage would come purely from the enchantment that's on the paper and that gets cast on contact with a target and not from the paper itself.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: MotokiMO]
      #2421842 - 04/02/04 03:13 PM

Yeah, that's what I meant.

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mbs357
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2429656 - 04/04/04 06:18 PM

Perhaps he could make a new skill for the Fudas (I believe that's their name)?
It'd be just like marksmanship, with the throwing of items, but it'd only work with the Fudas. It could recieve some benefit based on the player's magic skills...
Or maybe branching out, there are Fuda skills for different Fudas.
A paralyzing Fuda would use say, a Sealing Fuda skill.
And the Sealing Fuda Skill would recieve a benefit from the player's Alteration Skill (or whatever skill gives paralyzation, I'm not much of a magic user).

Hope I don't confuse anyone with this...looking at it again, it is kind of complicated.

Also, what are the chances of having multiple scabbards? Alot of warriors carried multiple swords in Japan (the richer ones), such as a katana and a wakizashi.
Being able to equip a wakizashi scabbard and a katana scabbard seperatly would be nifty...but also hard to do.


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Edited by mbs357 (04/04/04 06:20 PM)

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Re: [WIP] Japanese/Akaviri half-conversion [Re: mbs357]
      #2429846 - 04/04/04 07:21 PM

As far as I know it's impossible to make new skills cause it's hard coded.
All samurai wore multiple sayas, the guy that's working on Moonspawn made a daisho (two swords, one Katana and one Wakizashi in the belt) but the swords in that has their edge down towards to the ground but they should be worn with the edge up.

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mbs357
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2429883 - 04/04/04 07:35 PM

Yea, Japanese swords were always worn edge up.

And I could've sworn I have a mod with custom skills...

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Re: [WIP] Japanese/Akaviri half-conversion [Re: mbs357]
      #2429962 - 04/04/04 07:55 PM

could you make is so you summon the paper sheets? then throw them? i know there is a summon throwing weapon mod out there so that might help

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2430021 - 04/04/04 08:11 PM

Yeah, but they exist in-game also, bound dagger i.e.

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: mbs357]
      #2431109 - 04/05/04 03:48 AM

Quote:


Also, what are the chances of having multiple scabbards? Alot of warriors carried multiple swords in Japan (the richer ones), such as a katana and a wakizashi.
Being able to equip a wakizashi scabbard and a katana scabbard seperatly would be nifty...but also hard to do.




Yeah, mod will also include daisho-style sheaths, it's allmost as simple to do as only one sheath. And there were also some swords wich were worn edge down, like all tachi-class swords (tachi, kodachi, sometimes nodachi) and gunto-swords which were katana-blade with tachi tsuka, also katana's were sometimes worn edge down, for example with armor, they had it hanging from the waist so it won't hit the horse.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2431247 - 04/05/04 05:21 AM

Although the Tachi and Odachi was seldom used after the introduction of the Katana during the 15th century.
Certain groups (I don't remember which at the moment) also wore the Katana edge down in order to look inexperienced therefor their enemy would propably underestimate them and insure their victory.

EDIT: Fixed spelling error

Edited by g07h_k1ll3r (04/05/04 08:41 AM)

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mbs357
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2438933 - 04/06/04 10:30 PM

I seem to have heard about the tachi being worn edge down, didn't know about the others. I think I also heard it was used alot by warriors on horseback.

By the way, Mr. Legato, while using your Last Samurai armor, I happened to lay the cuirass on the ground and got a missing texture error...I think that's what it was. I was trying to do something else and kind of got rid of it quickly. Though, as it was laying on the ground, there were some untextured parts. Two, actually, the parts that come down from the waist, and look kind of like this. /___/-\___\


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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: mbs357]
      #2443740 - 04/08/04 05:51 AM

Quote:

By the way, Mr. Legato, while using your Last Samurai armor, I happened to lay the cuirass on the ground and got a missing texture error...I think that's what it was. I was trying to do something else and kind of got rid of it quickly. Though, as it was laying on the ground, there were some untextured parts. Two, actually, the parts that come down from the waist, and look kind of like this. /___/-\___\




Oops, I thought that I fixed that already. Yeah, there's a wrongly named texture file, something like "nih_XXXX", and it should be "nih3_XXXX". Well, I'll upload the fix same time I make some new addons to it.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2443758 - 04/08/04 06:07 AM

This is going to be an exciting mod to have with all the weapons available

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mbs357
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2445934 - 04/08/04 06:40 PM

Legato: yay!
=D
I'd also like to see a fuller helm...one with a mask on it, like from the beginning of the movie, that'd be nice. =p

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UberDubie
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Re: [WIP] Japanese/Akaviri half-conversion [Re: mbs357]
      #2477868 - 04/16/04 12:33 AM

Fantastic work! I love more than anything seeing new mods with a completely new and unique look from the Bethesda-made areas. I do however agree with a previous post that there should be more cracks and imperfections on the buildings. Things look a bit too "clean" right now, but otherwise I have nothing negative to possibly add. Very well-done.

I have one question about your comparison shot with Solstheim (and I apologize if this has already been addressed): Is that where you actually intend to put your landmass, just west of Solstheim? If so, I think that would be a perfect spot to put it. I have a plethora of various mods completely surrounding the main island of Morrowind on the map, and I don't know of anything occupying this space.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: UberDubie]
      #2478809 - 04/16/04 09:04 AM

It's supposed to be located southwest of Vivec but it might have been moved because of SoD, but I don't think so.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2518786 - 04/26/04 03:56 PM

BUMP!

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2542609 - 05/02/04 07:57 PM

I'll bump this just because it is such a great mod

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MiltiadesModerator
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2549448 - 05/04/04 07:27 PM

I must say that I stumbled onto this thread merely by accident. Yet I must say that I am pretty impressed with what I see in those screenies Legato!!

I hope you will be able to provide us with more such eye-candy.

Kind greetz,

Milt

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Re: [WIP] Japanese/Akaviri half-conversion [Re: Miltiades]
      #2573154 - 05/11/04 05:35 PM

This deserves a good bump.

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2575048 - 05/12/04 04:59 AM

Well... No any new screenshots or anything, but a little progress report.
For the last few weeks I have been simply fine tuning all my old models, mainly houses and heavily modificating exteriors, because I though the nature didn't look very Japanese, so I decided to make it more mountanous and add more pine-like trees. Well, I think I will be posting some new screenshots in a week or so, plus there will be new version of Akaviri Smith released in a same time.
EDIT:
BTW, I made some nice seiza-sitting hakama and pants so could someone send me some nice working sitting (NPC)script with a PM system, because I don't want to download any big mod which has that script with my modem, thanks.

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Edited by legato (05/12/04 05:04 AM)

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FilthyMcNasty
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2577540 - 05/12/04 10:15 PM

Cool. I can't wait to see the new screen shots.

Keep up the great work.

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Try these catagorised lists. Miral's and Telesphoros or Nevena's.


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Darkiss
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Re: [WIP] Japanese/Akaviri half-conversion [Re: FilthyMcNasty]
      #2578269 - 05/13/04 05:19 AM

keep up the good work we need more Akaviri models for resources

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Re: [WIP] Japanese/Akaviri half-conversion [Re: Darkiss]
      #2585838 - 05/15/04 04:35 PM

Is this mod done yet? And is there a site or anything for it?

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2585975 - 05/15/04 05:17 PM

No...

Edited by g07h_k1ll3r (05/15/04 05:28 PM)

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2632939 - 05/28/04 06:22 PM

hey,, how is the progress going? havent heard much in a while... has this mod been struck with the curse too??

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2633190 - 05/28/04 07:38 PM

Here is the latest demo release of it, it was released on 22nd of May I think.

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2635578 - 05/29/04 12:46 PM

Quote:

hey,, how is the progress going? havent heard much in a while... has this mod been struck with the curse too??




Hmm, not much progress, because I decided to delete the whole island, because I wanted to make the nature to look more Japanese.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2636833 - 05/29/04 06:53 PM

I just saw last samurai again and had to marvel once again at your mod akaviri blacksmith. You are truly a master of akaviri modding. Just don't get infected with the curse. Take you time, don't work too much or you might get sick of it. Good luck.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2694936 - 06/15/04 01:59 PM

This haven't been bumped in a while.

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2752709 - 07/01/04 03:30 PM

Some new screens:
Link

Sorry, but I don't have time to comment them!



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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2753089 - 07/01/04 05:05 PM

Looks great and it's good to hear that the MOD is making progress. ^.^

BTW, the tileset2 image isn't fully uploaded.

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2870443 - 07/30/04 11:21 PM

its been a month.. anythin new? ^_^

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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2871135 - 07/31/04 06:19 AM

I can't speak for Legato but since he decided to rebuild the entire landmass I wouldn't count on it.

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legato
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Re: [WIP] Japanese/Akaviri half-conversion [Re: ]
      #2912254 - 08/10/04 02:27 PM

Quote:

I can't speak for Legato but since he decided to rebuild the entire landmass I wouldn't count on it.




No "real" progress, still working on the landmass...

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mbs357
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Re: [WIP] Japanese/Akaviri half-conversion [Re: legato]
      #2921358 - 08/12/04 05:43 PM

Just found this thread. I hope it's the most recent one. I just went through the old blacksmith thread, and saw the Shinsen Gumi clothing I requested. Just want to say that it looks amazing, and looks to be everything I've hoped for. Hope you get those physiquing problems straightened out if you haven't already, and good luck with your mod on the whole. =]

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ZarithAril
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Re: [WIP] Japanese/Akaviri half-conversion [Re: mbs357]
      #2933652 - 08/15/04 08:42 PM

I was just wondering if you plan on releasing any of your models as a "modders resource" I would love to do some work with what you have created...looks excellent!!

Take care!

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